Fortnite’s Chapter 3, Season 3: Vibin was a disaster but why?
It’s fair to say that if you lose 13 million players (give or take) over the summer, your game had a bit of a rough go of it. That’s exactly what Fortnite saw happen to it during the summer months that made up Chapter 3, Season 3’s Vibin.
The game was riddled with issues ranging from incomplete events to lackluster items and everything in between. Now part of that may be due to the fact that seasonally speaking, Epic Games knew Fortnite would lose players anyway. Maybe they didn’t.
Maybe they actually put their best foot forward, designed some things that didn’t pan out like they should have and fans were left in the lurch. Who knows. What we do know is that players didn’t like what they got this summer and left the game over it. So what are the three biggest reasons that Fornite fell with Season 3?
Three reasons that the season of Vibin was a dud
Lackluster weapons and items
The charge SMG is useless, and the fact that the Ballers were as nerfed as they were is an insult to all gamer-kind. Why bring back something everyone loved only to make it worse and not fun? The charge was weak, the lack of ability to recharge it was even weaker, and placing them all in one spot was the weakest. Maybe everything else could’ve been forgiven if they were more bountiful but that’s not what happened.
No Sweat Summer
When you promise fans concerts and skating but give us an empty sound stage and a do-nothing skate park, fans are going to be mad. Sure, the excuse of “well, Epic Games went on vacation and didn’t want to deal with potential bugs” exists, it’s just not a good reason. How about you don’t go on vacation until the job is done or, and here’s a thought, don’t upload a half-assed event and walk away from it. I think fans would’ve been just fine with a canceled event due to it not being good enough than just being given whatever and told to deal with it.
Way too long
It went on for nearly four months. No season needs to be that long. Two months tops.